Sid

Noble Human Conjurer

Description:

Obsidian “Sid” Blackthorn
Male Human Wizard (Conjurer) 10
Neutral Good Noble
Init +2; Senses Darkvision 60’; Passive Perception 11
Languages Common, Draconic, Giant

AC 16* (14 black dragon cloak*, +2 Dex)
HP 58; Hit Dice 10d6+20
Saves Int +9, Wis +5

Speed 30 ft.
Melee Shocking Grasp +9 (2d8 electricity)
Ranged 60’ Acid Splash (2d6 acid, Dex neg)

Prepared Spells (15; Save DC 17 [19 acid]; +9 [+11 acid] to hit)
5 (2/day) – Conjure ElementalC, Wall of ForceC
4 (3/day) – Conjure Lesser ElementalsC, Evard’s Black TentaclesC
3 (3/day) – Counterspell, Fireball (8d6 F, Dex half), SlowC (120’, 40’ cube, up to 6 creatures, half speed, -2 AC, Dex saves, no reactions, 1 minute, Wis neg), Stinking CloudC (90’, 20’ radius, spend action retching, Fort neg)
2 (3/day) – InvisibilityC, Misty Step (Bonus, 30’), WebC (60’, 20’ cube, retrained, Dex neg)
1 (4/day) – Grease (60’, 10’ square, prone, Dex neg), Magic Missile (3d4+3), Shield (reaction, +5 AC)
0 (at-will) – Acid Splash (1 or 2 targets, 2d6 A, Dex neg), Light (20’ radius), Mage Hand, Shocking Grasp (Melee spell attack, Advantage vs. metal armor, 2d8 E, target can’t take reactions)

Spellbook comprehend languagesR, detect magicR, find familiarR, grease, identifyR, mage armor, magic missile, shield; 2nd – darkvision, flaming sphere, invisibility, misty step, suggestion, web; 3rd – counterspell, fireball, fly, Leomund’s tiny hutR, slow, stinking cloud; 4th – conjure lesser elementals, dimension door, Evard’s black tentacles, greater invisibility, ice storm, Leomund’s secret chest; 5th – cone of cold, conjure elemental, Rary’s telepathic bond, telekinesis, wall of force

Abilities Str 9 (-1), Dex 14 (+2), Con 14 (+2), Int 20 (+5), Wis 12 (+1), Char 14 (+2)
Proficiency Bonus +4; Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows, cards
Skills Arcana +9, History +9, Investigation +9, Persuasion +6
Possessions dagger, arcane focus (signet ring), black dragon cloakA, ring of spell storingA (2x shield, slow), scrolls (dispel magic, fly, magic weapon, sending, tongues, water breathing), bead of force (60’, 10’ radius, 5d4 force, DC 15 Dex partial), iron flaskA, goggles of night, wand of detect magic, portable hole (iron golem), scholar’s pack (backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, little bag of sand, small knife), spellbook, set of fine clothes, scroll of pedigree, formula for wand of fireballs, 2x rod of the Vonindod

Background Feature Position of Privilege (Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.)
Racial Traits Ability Score Increase (increase each ability score by 1)
Class Abilities Spellcasting (Cantrips, Spellbook, Ritual Casting, Spellcasting Focus), Arcane Recovery, Arcane Tradition – Conjuration (Conjuration Savant, Minor Conjuration, Benign Transposition)

Personality I try to look my best and be fashionable. Despite my birth, I don’t see myself as superior.
Ideals Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.
Bonds The common folk must see me as a hero of the people.
Flaws By my words and actions, I often bring shame to my family.

Image Source http://laurelinarchives.org/node/40817

Bio:

Sid

Storm King's Thunder Galakrond zero